| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Strata Maslav
Born-2-Kill 0ccupational Hazzard
21
|
Posted - 2012.04.12 15:03:00 -
[1] - Quote
CCP Goliath wrote:Zerb Arus wrote:Would it be much work to make hotkeys like Ctrl-Leftclick (lock target) work on that icons?
And while you are at it, could you make other hotkeys than that for locking available for watchlist entries? (orbit / approach / warpto...)
I really like the UI-team! You made my experience soo much smoother already! Now go and make me like you even more :) I spoke to Karkur about this and she raised the point that if you have multiple pilots applying the same effect to you, which target is targeted by Ctrl-Click?
Is it possible on mouse over or click to highlight the entities on your overview? Currently the EWAR symbols are a bit small and hard see at a glance in the heat of battle.
Using a current iteration as an example is the broadcast feature, which moves broadcasted targets to the top of the overview so that pilots can easily find the fleets target. Or a click which could actually broadcast the targets to fleet members (hotkey + click) which is already implement in the current overview.
If there were 3 target webbing you, shift click on the debuff which either: - highlights the target (useful in small fleet fight where overview does not need to be scrolled) - moves the three target to the top of the overview
Mouse over on the Debuff Easily Identify each of the entities causing this effect
Slightly off topic, but still UI. Would it be possible to allow pilots to use highlighting for targeting rather then security or standings status? Identifying broadcasted targets by colour would be a great way to distinguish pilots in large battle other then the confusing and annoying calling by name.
'Everyone target yellow. Ok yellow is holding tank, switch to pink'
Colours could be assigned by the FC with either hotkeys or drop down menu or perhaps a keyboard modifier + click (Alt click) which brings up a colour drop down. Other MMOs use symbols to increase coordination of the team such as a triangle above a target, the colour on the overview would be beautiful. |

Strata Maslav
Born-2-Kill Northern Coalition.
21
|
Posted - 2012.04.16 20:02:00 -
[2] - Quote
CCP Goliath wrote:Horatius Caul wrote:Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable. Then you will have multiple selected items on the overview, which the overview is not configured for. It's fundamentally the same solution as locking the targets using Ctrl-Click on the icon. Please elaborate if I'm not understanding you though.
Highlighting does not mean selecting. I believe Horatius Caul is alluding to making the pilots who are using the module on you to be in some way highlighted. I pilot who is being pointed or webbed may not want to lock the target who is aggressing. The name, distance, radial velocity, etc is many times just as important. I am not suggesting Ctrl+ Click locking functionality is not a big help to pilots but in terms of issues with the current UI finding pilots in your overview gives you more information especially in situation when the incoming aggression is preventing you from locking the target due to it being ECM or you out of range of the person/ they are using damps.
There are many ways you choose to allow players to identify pilots better using the overview. I suggested an example of the previous post that I made in this thread. |

Strata Maslav
Born-2-Kill Northern Coalition.
21
|
Posted - 2012.04.18 02:59:00 -
[3] - Quote
CCP karkur wrote:This is only first iteration of the buff bar. We do have a lot of ideas for it and have designs, but since we really wanted to get this to you as soon as possible and were running out of time, we implemented it with minimal feature set, which we still think is going to be very useful. Btw, you should see a devblog about the buff bar pretty soon 
This is understandable, and I think its safe to say everyone appreciates any UI updates. Any improvements to EVE's UI especially those such as the buff bar which give us pilots especially new information/tools are good for the game.
Looking forward to see what the UI team has in store for us in the Inferno patch!
Strata |

Strata Maslav
Born-2-Kill Northern Coalition.
21
|
Posted - 2012.04.18 18:35:00 -
[4] - Quote
Fatyn wrote:I think the change is a good idea although I will wait and see how often I'm going to be using the right-click list on the new icons in the hectic scrum of a fight.
I also think it's about time CCP differentiated between warp scramblers and warp disruptors by using two distinct icons - the current situation dates back to the time when scram didn't shut off MWDs. If I'm tackled by three dudes, two with points and one with scram, I want to be able to blat the guy with a scrambler as a priority.
The module icons were changed a little while ago with lighter blue for disruptors and darker blue for scrams, but the EWAR icons for both are still identical afaik. Now with the larger EWAR icons being introduced over the HUD would be an ideal time to go one step further and make icons where disruptors and scrams are more instantly identifiable.
Although it is not the same as it used to be with MWD and afterburners (exactly the same icon) which were recently changed, I agree that a new icon for either in this area would be a nice addition. |

Strata Maslav
Born-2-Kill Northern Coalition.
23
|
Posted - 2012.05.18 16:03:00 -
[5] - Quote
Arokh wrote:CCP Goliath wrote:I spoke to Karkur about this and she raised the point that if you have multiple pilots applying the same effect to you, which target is targeted by Ctrl-Click? Perhaps a different solution: Highlight or otherwise make more noticable which targets in your overview are applying the effect so they can be more easily identified.
Yes. Unfortunately with it current iteration you do have the ability to see who is projecting said effect onto you but there is a missing link from this UI to the UI which allows you to react via piloting your ship.
Currently pilot use a combination of the in space camera + the overview for piloting. If the information on which targets are projecting these effects in these mediums the pilot will struggle to react in a timely manner.
With the de-/buff bar as it stands the pilot would be able to target the aggressive pilot but in a large fleet fight he/she would have difficult time pinpointing the aggressor in space or on the overview.
If im flying a logistics ship and I am being webbed; targeting the aggressor has no beneficial effects. I need to know where he is in relation to me (distance, position, and speed). With this information the pilot with correct judgement can make an appropriate course of action.
In terms of your suggestion I would like to see highlighting added to the game so a pilot can see the target better on his UI and in space. He can the broadcast the target to friends and he can announce
"yellow is primary"
Colour is not the only way to highlight a pilot, currently we use colour as a way to identify friend or foe. Most pilots use standings to show only foes in their fleet fights so these colours are not actually being used to their full potential in the fights themselves. It is not necessary to use colour as the highlight but it does seem to be the most streamlined approach.
Overall Fleet Battle UI Issue As I mentioned in my previous post in this thread there needs to be better highlighting of target in game. In a fleet battle a fleet member should be able differentiate a target from another. Better quality and the more simple that information is displayed the more a pilot can feel connected to a battle and gives him time to think about the developing situation.
With the game as it stands pilots have 2 ways to specify a target from the mess of names in overview and sea of boxes in space:
1)Call out the pilots name; leaving the rest of the pilots to spend vital seconds staring at the UI trying to find said target, stressful and very annoying.
2)Broadcast target; moving the pilot to the top of the overview but not differentiating this target from any other target on the overview. It is easy to miss this broadcast and it can soon be lost again in the sea of names.
Neither of these solutions enough in the heat of battle. I understand that veteran amongst us find these solutions to be adequate but in reality they lead to confusion in stressful situations which make you feel disconnected from the battle.
Suggestions:
- Allow an FC to highlight pilots for targeting with either colours, icons, textured/flashing backgrounds etc to differentiate different pilots.
- Allow fleet members to highlight target that need to be brought to the attention of FC (I am being webbed by this target) so he can be primaried.
- Improve the UI for dedicated Logistics which allows them to have a more organized view of people who are broadcasting for repairs (perhaps showing the last 10 pilots who broadcasted for repairs along side the status of their shields/armor/hull
*Perhaps allow logistic pilots (with new module) to see the number of locks friendly pilots have on them allowing them to preempt the incoming damage (allows for FCs to juke and lock up two targets to nullify the preempting)
|
| |
|